Tuesday, 26 October 2010

Realism Lecture

I thought this lecture linked heavily to my subject in an obvious way as that's what my subject is all about. creating something thats fake or digital and placing it into a real environment.

one of the things i noted down was "Plato's cave". i found the theory interesting even though  im not entirley sure what this represents or is meant to reflect.

Phantasmagoria was also something i found fascinating, illusionistic spectacles before cinema. today we're bombarded with all forms of entertainment and digital films which make our imagination come true and maybe even create imaginations for us. not only in films but childrens toys and gadgets help us become entertained and come in all sorts of shapes, lights and sizes. To be in an era before cinema where evrything is only "real" is hard to imagine. but if we are surprised even to this day that someone can disappeaar out of thin air or pull a rabbit out of a hat right in front of us, then it must of had such a bigger impact when cinema and tv were non existent.

Mashiro Mori created a chart which determines what the human mind thinks is uncanny and what is "normal"

http://en.wikipedia.org/wiki/File:Mori_Uncanny_Valley.svg

i found it true in what he says in the chart, but an argueing factor were things like how we're all used to watching digital animations and how they are becoming more realistic. will the chart still be the same when CG and robots become more belivable? also we can argue that we are already used to the uncanny as photos in magazines, internet everywhere are digitally altered or enhanced or even done physically through botox and operations. When watching films, i sometimes cant tell when the actors are real or digital!

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