Saturday, 29 October 2011

Colour 9

Advanced Beauty is a project which aims to collaborate musicians, artists, programmers and annimators from all over the world. The project is ongoing and was orginally influenced by sound and interpretating this into a visual and digital format.

These use a variety of sharp hues and also broken colours to define shadow and show the shae of the forms.


These are obviously a representation of sound and colour isn't exactly the main focus of this video. However the use of colour is very clever dynamic and also very busy in most parts.




This is a piece from the same project. The colours here are alot more primary and the saturation is very high. This makes the whole mood of the video to be very energetic. Even without the movement of the clouds, you can feel the enrgy through the vibrance of the colours.

Tuesday, 25 October 2011

Colour 8



Above are extreme examples of colour being dominant and standing out from the scene. The above concept is quite hard to tell as the colour palette is quite subtle and the whole scene is quite muted. However on the image below, you see a shot from Sin city which uses colour in a unique way. throughout the film, the whole film is shot in black and white except for ccertain key objects.


This is another example however this is in an all colour piece. We see that the red and yellow stands out as in term of colour, it is at it's purest hues. all the other colours are either a bit more muted or murky. They are also dominant due to the amount of spce they occupy throughout the painting.

Saturday, 22 October 2011

Colour 7

Dave Rapoza

This image shows a strong presence in the red tones and the lighting is very intense in one area so it gives the overall tone of the picture to be dangerous and also quite angry. Without looking at the subject of the concept, we can tell from the reds, oranges and murky greens and blacks that the theme of the image is strong.

The two complementary colours in this image is red and green, but the green has become very murky from the yellow lighting, which dirties out the green but intensifies the red.

This kind of colour scheme is great for concept artwork as alot of artwork for games center around war or a derelict landscape. The mixture of two complementary colours gives us a really muddy and grungy look which suits the pallete of many concept arts well.


The above artwork is another concept piece by ManiakS. It shows another example of a concept piece using broken tones of green. This time it seems like it's mixed with shades and tones of yellow. But we can see it gives the same effect as before.

The dominant colour is the broken green and gives a very abandoned feel to the image, almost post-apocalyptic.

We can also see see that the red cape catches your attention as its quite saturated and the hue is purest out of all the colours on the image. We can also see that green is used to create shadows and the creases in the cape. I think this makes the colour belong to the image more and makes it look more natural. As the entire image is a green/yellow, it makes sense that the light influences some of the tones on the red, as well as all the other objects in the image.

Tuesday, 18 October 2011

Colour 6

Twinings advert
http://www.youtube.com/watch?v=LdkcsDueSMM
The advert uses a variety of tints and shades throughout. Although the two major colours are not quite complimentary, they still have vast range of tints of shades.

It starts off with a woman on a boat during a storm. The dominant colour here is a dark green blue as the sea and sky is filled with mostly shades of this colour. It gives a sense of danger and despair as the colour is fairly dark but also quite dull. With the sky and sea being the of the same colour scheme, you get a further sense of isolation, paired with the wide shots.



However the main character stands out from the whole scenery. She is almost dressed in complimentary colours from the scene as her colour scheme is a red/pink whereas the sea is a blue/green.


As the advert progresses, you see the colours of the sky change from the dark blue to a more orangey pink. This in turn reflects off the sea and changes the entire colour scheme of the advert.
The colours now become more harmonic and the subtle tints of pink and orange work very well with the characters dress. She doesn't blend in however as her colours are far more saturated then the background.

Sunday, 16 October 2011

Colour 5

Today i played around with the kuler feature in photoshop cs5. i was first introduced to this in one of the colour sessions from another student.

It's a window in cs5 which comes with different colour schemes which consists of 5 colour. they come in presets such as "honeypot" which comes in a set mostly dark yellows/light browny orange or "winter road" which consists of light blues to dark navy.

another option is having the ability to create your own colour schemes. In this, a colour wheel appears with a drop down menu, allowing you to choose complimentary colours, shades, compound and more. After choosing one of the modes, you can use the picker to chose any of the colours on the wheel. the program then automatically chooses colours relevant to the colour mode that you chose.

http://www.techiequest.com/pic/kuler-1.jpg

The image shows one of the things kuler can do.

This would be especialy usefull in finding colour schemes in concept arts or finding colour combinations for other types of projects.

Tuesday, 11 October 2011

Colour4

The game dark souls uses a very muted colour pallete throughout the game to convey a very gothic and horror type genre.
The majority of the time, you mostly see the dark grungey colours of the stone walls and wooden floorboards. I think it works well as the shades of  these colours make the environment uncomfortable and almost claustrophobic as it makes the surroundings dark and intimidating to the player. I think this
is a very interesting effect as tones and shades have a powerful effect on the space inside a room or setting.


http://ps3media.ign.com/ps3/image/article/116/1167163/dark-souls-20110510032629626_640w.jpg
http://media1.gameinformer.com/imagefeed/screenshots/DarkSouls/Spell1.jpg
http://ps3media.ign.com/ps3/image/article/116/1167163/dark-souls-20110510032636391_640w.jpg

As you can tell from the images, the colour pallet is limited to the sort of dark browns and greens but they use a huge range of different hues and shades of those colours. I think it shows that a colour range for a movie or game doesn't require a colour pallet which touches all the colours of the spectrum and that a simple colour scheme can be very effective.

Colour3

I really enjoy the works of Alphonse Mucha and has had a influence on some of the projects ive worked on in the past. As part of art nouveau
he works around nature and has some very interesting colour schemes in some of his works.

http://www.joieart.net/artwork/spotlights/mucha_champagne.jpg
For example here he uses a very warm colour pallete with the orange browns and pinks. It's a good choice of harmonious colours as the orange and browns work very well together and resemble that autumn season. Not forgetting that the colours also work with the tranquillity of the image.
Although the browns and oranges are very vibrant, i feel that they are balanced out with the pink and skin tone colour as they occupy a large space in the image.

http://www.belvedere.at/jart/prj3/belvedere/images/img-db/1211556689000.jpg
Heres an interesting piece using complementary colours. As we can see the dominant colour and tones are blue/green. We see it plastered in the background and around her face, we can see shadows are filled with a subtle blue tint. However the whole image looks faded and the colours are a lot more subtle. This doesn't effect the contrast of the blue and orange though as the orange cloak still jumps out, just not nearly as much as if the colours were more saturated.

Colour2

In design for posters and game covers, there are lots of examples where colour is used to portray a certain mood of the game. There are other factors such as font and composition too. There are many example in video game front covers. For example "Fallout" uses very muted and bland colour and tones such as grey and black
and this reflects on the post-apocalyptic setting it has. Mortal Kombat uses warm tones of yellow and red in it's title and has a contrast of blue and orange on the front cover with the characters. This is a really bold and "in-your-face" use of colours and also reflects on what the game is all about.

Colour1

Nature provides really good examples of both harmonious and complimentry colours. Scenes like sunsets and valleys are very obvious in terms of harmonious colours working together. We also associate these scenes as romantic or calming which is a good indication of what kind of emotions colour can convey or inject into people. Other scenes such as apples/strawberries and flowers up against shrubs or trees is an example of contrasting
colours in nature.