This lecture was the start of our new lecture. I found this was a very interesting lecture which touched on video games and film and the way it has been improved. Although i felt it wasnt structured in a way which was easy to follow, many interesting points were touched on.
From what i remember we first touched on film and wathed an old black and white silent film calledThe life of an american fireman by Edwin Porter
http://www.youtube.com/watch?v=oM-DhskWrDA
the 2nd half showed some firemen saving a woman from a burning house. however the event was repeated but had two different viewpoints. looking at it now it seems unnecersary, broken and boring to watch but what edwin porter touched on was the idea of looking at an event in more than one viewpoints to further engage the viewers. We then watched another film where at the end, the actor was directly interacting with the audience by pointing a gun and shooting toward the screen which lead to our discussion about video games.
This end scene with the gun inspired games like Wild Gun where by it was a live action video game where you react according to what the actors do on screen and depending on your reactions, different events will take place. the modern day equivalent would be something like Heavy Rain where quick time events is the main aspect of the game.
What i found interesting about this was how this game is more film than game. However not all videogames have managed to make this combination successful. Story is almost a small aspect in some games. whenever you want you can skip cutscenes and jump straight into gameplay and when you can't, you only wished you could.
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