The game dark souls uses a very muted colour pallete throughout the game to convey a very gothic and horror type genre.
The majority of the time, you mostly see the dark grungey colours of the stone walls and wooden floorboards. I think it works well as the shades of these colours make the environment uncomfortable and almost claustrophobic as it makes the surroundings dark and intimidating to the player. I think this
is a very interesting effect as tones and shades have a powerful effect on the space inside a room or setting.
http://ps3media.ign.com/ps3/image/article/116/1167163/dark-souls-20110510032629626_640w.jpg
http://media1.gameinformer.com/imagefeed/screenshots/DarkSouls/Spell1.jpg
http://ps3media.ign.com/ps3/image/article/116/1167163/dark-souls-20110510032636391_640w.jpg
As you can tell from the images, the colour pallet is limited to the sort of dark browns and greens but they use a huge range of different hues and shades of those colours. I think it shows that a colour range for a movie or game doesn't require a colour pallet which touches all the colours of the spectrum and that a simple colour scheme can be very effective.
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